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If I may say, the best parts about my in-class demonstrations (no matter how well prepared) are when things don’t go as planned, where I find myself in a drawing, animation, or painting dilemma – or if the software is not cooperating. Students can learn much more when the professor has to self-correct, fix the issue on-the-spot, or find a work-around to get back on track – this always seems to get their attention. Here are some in-class demo videos which are time lapse with no lecture audio (unless you were in my class.)
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The art, design, animation, and painting work were done in one 7-week term. Final projects were done in 3-4 weeks.
Concept Art & Creative Illustration (final projects only):
Students pitch their concepts in a style of their choice that focuses on character design, environment design, prop design, for an animated show, video games, or publishing. Concepts are supported by research and an original narrative structure. All concepts are to avoid IP’s, copywritten material, and trademarks.
Other courses: Life Drawing, 3D Animation, and Human Figure in Motion